Eco Descriptions
Aug. 5th, 2012 07:31 pmMastering one type of Eco takes time and practice; mastering all six has been unheard of. In the past, there used to be a sage for every type of Eco, but over the years they have begun to die out, leaving people with the ability to master them but rarely deciding to. Every person starts out with an affinity to one type of Eco over the next, whether they are born with it, or gain it over time.
If a person decides to learn how to harness Eco, they should be careful of how much they show. People who are able to use Eco, especially Dark Eco, have been known to be taken and experimented on.
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Green Eco is the Eco of growth and healing, being able to restore life and limb to anyone. While in the past, Green Eco would appears as a small, floating particle across the land, now it can only be found in Krimzon Guard health packs, and is used in hospitals and clinics that are able to afford it. It's been said that there are Green Eco vents in Southern Haven Forest, but with the Metal Heads and other creatures living there, only the bravest of people will venture to find it.
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Blue Eco is the Eco of speed and power, found in all technologically in the world. In the past, small amounts of it was needed to get machines moving; now it can be found in any machine. It's much more processed then it once was, now, but it is still the second most easily found Eco in the land. If absorbed or ingested, it causes the person to move faster then normal, but they do need to be careful; the urban myth is that you could vibrate out of your skin.
Blue Eco is also used as energy to fire from guns; as befitting the speed it gives, all Blue Eco ammunition lets the user fire rapidly.
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Red Eco is the Eco of strength, found within everyone, but moreso in others. In the past, you might find this Eco in boxes that needed to be broken, and in the mines. Now, anyone who works in the mines are given Red Eco to help them break the harder rocks. Red Eco is only able to be ingested or injected, and while it does give the user supernatural strength, it causes the person to move slower then usual.
Red Eco is also used as enegery to fire from guns; as befitting the strength it gives, all Red Eco will knock an enemy back or destroy them completely, however, it takes longer for the gun to reload.
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Yellow Eco is the Eco of long-range offense action, the first Eco that gave the people the ability to attack, and not just defend. In the past, you would find this Eco as an amprheous cloud of gas. Now, it's more difficult to find, being seen hidden among ammunication piles, or the gas is held in a small vial. Yellow Eco needs to be inhaled, and many people have found that they have the ability to shoot fireballs from their palms, though this is not the only way it exhibits itself.
Yellow Eco is also used as an energy to fire from guns; as expected, it's the standard Eco ammunition type, found in cartridges moreso then the gaseous form.
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Dark Eco is the Eco of mutation, an Eco that is able to warp people with a simple touch. In the past, there used to be lakes, both above and underground, of Dark Eco, and it would be held in silos. Dark Eco is only one of two Ecos that can come in both a liquid and crystallized form; it's a thick, black sort of ooze with a purplish sheen to it. The natural form of this can be rubbed into the skin like a lotion, but it is very rare to find. It's said that this Eco can change you into a monstrous creature, and only those with a strong will can turn themselves back to normal.
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Light Eco is the Eco of transformation, and is the rarest form of Eco on the planet. In contrast to Dark Eco, which will mutate someone, this one will put them back to their rightful form, as well as help balance the dark forces within a person. Light Eco is the second Eco that can come in both a liquid and a crustallized form; it tends to come as a small ball that gives off a glow. Light Eco can only be found in one of two ways; through small crystlas that are protected by guards at all times, and by combinding Green, Blue, Yellow, and Red Eco artificially. It's said that this Eco can only be used by someone who has mastered the use of every other Eco, as well as Dark Eco. It's also been said that this gives a person mythical abilities, such as slowing time, allowing a protective shield to grow in place, and to also give one wings.
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If a person decides to learn how to harness Eco, they should be careful of how much they show. People who are able to use Eco, especially Dark Eco, have been known to be taken and experimented on.
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Green Eco is the Eco of growth and healing, being able to restore life and limb to anyone. While in the past, Green Eco would appears as a small, floating particle across the land, now it can only be found in Krimzon Guard health packs, and is used in hospitals and clinics that are able to afford it. It's been said that there are Green Eco vents in Southern Haven Forest, but with the Metal Heads and other creatures living there, only the bravest of people will venture to find it.
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Blue Eco is the Eco of speed and power, found in all technologically in the world. In the past, small amounts of it was needed to get machines moving; now it can be found in any machine. It's much more processed then it once was, now, but it is still the second most easily found Eco in the land. If absorbed or ingested, it causes the person to move faster then normal, but they do need to be careful; the urban myth is that you could vibrate out of your skin.
Blue Eco is also used as energy to fire from guns; as befitting the speed it gives, all Blue Eco ammunition lets the user fire rapidly.
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Red Eco is the Eco of strength, found within everyone, but moreso in others. In the past, you might find this Eco in boxes that needed to be broken, and in the mines. Now, anyone who works in the mines are given Red Eco to help them break the harder rocks. Red Eco is only able to be ingested or injected, and while it does give the user supernatural strength, it causes the person to move slower then usual.
Red Eco is also used as enegery to fire from guns; as befitting the strength it gives, all Red Eco will knock an enemy back or destroy them completely, however, it takes longer for the gun to reload.
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Yellow Eco is the Eco of long-range offense action, the first Eco that gave the people the ability to attack, and not just defend. In the past, you would find this Eco as an amprheous cloud of gas. Now, it's more difficult to find, being seen hidden among ammunication piles, or the gas is held in a small vial. Yellow Eco needs to be inhaled, and many people have found that they have the ability to shoot fireballs from their palms, though this is not the only way it exhibits itself.
Yellow Eco is also used as an energy to fire from guns; as expected, it's the standard Eco ammunition type, found in cartridges moreso then the gaseous form.
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Dark Eco is the Eco of mutation, an Eco that is able to warp people with a simple touch. In the past, there used to be lakes, both above and underground, of Dark Eco, and it would be held in silos. Dark Eco is only one of two Ecos that can come in both a liquid and crystallized form; it's a thick, black sort of ooze with a purplish sheen to it. The natural form of this can be rubbed into the skin like a lotion, but it is very rare to find. It's said that this Eco can change you into a monstrous creature, and only those with a strong will can turn themselves back to normal.
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Light Eco is the Eco of transformation, and is the rarest form of Eco on the planet. In contrast to Dark Eco, which will mutate someone, this one will put them back to their rightful form, as well as help balance the dark forces within a person. Light Eco is the second Eco that can come in both a liquid and a crustallized form; it tends to come as a small ball that gives off a glow. Light Eco can only be found in one of two ways; through small crystlas that are protected by guards at all times, and by combinding Green, Blue, Yellow, and Red Eco artificially. It's said that this Eco can only be used by someone who has mastered the use of every other Eco, as well as Dark Eco. It's also been said that this gives a person mythical abilities, such as slowing time, allowing a protective shield to grow in place, and to also give one wings.
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