Game Premise
Aug. 5th, 2012 06:40 pmThe world has begun to decay. It’s been so long since the world began that no one knows the exact time of when everything began to shift downwards instead of up. At one point, the world was beautiful; lush and green, with an abundant power supply, a natural forming material called “Eco”. The Precursors were the ones who began to build the world, and learned to harvest this material to give their homes and new technology power. For millennium, the world was taken care of, and it grew because of it.
But, for every good, there is a bad, and this world was no exception. In the beginning, there were six different kinds of Eco; green, blue, red, yellow, dark, and light. In the past, Dark Eco was put into places where others could not get to, while Light Eco was searched for high and low. Dark Eco was said to bring out the worst in someone, making them into some kind of monster, while Light Eco was said to give someone the power to ascend to a higher, more enlightened plane. No one was certain of this, though, and when the Precursors eventually disappeared, everyone said that the Light Eco disappeared with them. It would be hundreds of years before the world saw Light Eco again, while Dark Eco began to spread throughout the land. The world was dying, and no one knew how to stop it, and while many accepted the inevitable, there were a few who vowed to fight it, in whatever way possible. When they too disappeared, the people who were left began to ignore nature, creating new technology and using up the world’s resources as quickly as possible.
The once lush, vibrant land became a desert, filled with all kinds of horrors. The people withdrew into a giant, walled in city, hoping that one day the world would become a place that they could roam around in again. Those that believed in a new world began to look towards the Precursor artifacts that were left behind, reading them, studying them, and predicting what would happen in the future because of them. The artifacts all told of a prophecy, of someone who could restore the world to what it once was, and help the people become free. The city was ruled by a monarchy, a family descended directly from Mar, the one who created the city and protected the people. They were beloved by all, and they took care of their citizens, until one day their power began to diminish.
King Damas, the ruler at the time, was cast down, with everyone believing him to be dead, and his son, Mar, lost as well. The man who overthrew him was named Baron Praxis, and he took control of the city, using the police force to do his bidding. The Metal Head war was becoming brutal, and people believed that the Baron could protect them, even as the Metal Heads attacked the city time and time again, and the Eco Wells began to dry up. The slums of the city began to take over, barriers and the Krimzon Guards making sure that everyone stayed in one area, no matter the conditions. Baron Praxis began research into what he called “The Dark Warrior Program”, injecting Dark Eco into people, to see if he could turn them into killing monsters. The other program involved the Rift Gates, ancient Precursor artifacts that were said to transcend time and space. By activating the gates, they could bring anyone to the city, at any time, from anyplace.
Which is where you come in. You found a gate, in a deserted area of where you live. When you investigated it, you activated it, and it brought you to Haven City. There was a small voice in your head, as you spun out of control in the vortex, right before you landed in the city.
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The Precursors is a panfandom roleplaying game set in the world of Jak and Daxter, a video game series that consists of Jak and Daxter: The Precursor Legacy, Jak 2, Jak 3, Jak X, and Jak and Daxter: The Lost Frontier. Specifically, this game takes place after Jak and Daxter: The Precursor Legacy and Jak 2.
Set in the world of Haven City, you take on the role of a character that has been pulled by a Rift Gate into the city, either from another time, another world, another dimension; they are now stuck there, for now. The politics of the city keep it constantly on edge, while the slums begin to spread even as people die in the wars. There are new groups being created every day; rumors of an Underground are just as prevalent as the Krimzon Guard, the police of the city, are.
While your character doesn't need to join either side, existing in the city can mean worse things then death. Mothers used to tell their children bed time stories about the Eco Mages of old; powerful people who could harness the power of a specific kind of Eco, which is what powers the city. While the Rift Gate is what brings you into the city, the Eco allows you to grow; your character will find an Eco crystal on their arrival. If they wish to, they can seek others out and learn how to become an Eco Mage. They can even learn how to use all of them, to create Light Eco. Or, they can decide not to use it; throwing it aside would be a bad idea, if only because you could create a mob, as people try to get it.
What happens to you depends on what you want to do. The politics of the city are open to whoever has the skill for them, and the Krimzon Guard is always taking new recruits. Vacant buildings are ripe to set up shops in, and you can make a lot of money by going outside the city walls and bringing back in Metal Head skulls. Scientists are in short supply, and the entertainment in the city consists of racing, who are always looking to hire the next big thing. Or, you could seek out the Underground, and see what it is that they're planning to do next. Whatever your choice may be, know this: nothing comes for free in this city.
Will you help them, or help yourself?